Metadata
-
Date
-
Tagged
-
Part of series
-
Older post
-
Newer post
Linking the list
The linked list is everyone’s favourite data structure, right?
Ali Spittel has a great writeup that answers the questions: “What are linked lists, and how to they work?”.
That article implements them in JavaScript, and in Python.
How would that look in Rust?
Expressing “nothing”
The next
value can either be a node, or nothing.
In other languages, that would be expressed by not giving next
a value, by having it be null
.
Rust doesn’t have a null
value like many other languages do.
The problem with null values is that if you try to use a null value as a not-null value, you’ll get an error of some kind. Because this null or not-null property is pervasive, it’s extremely easy to make this kind of error.
However, the concept that null is trying to express is still a useful one: a null is a value that is currently invalid or absent for some reason.
If we want to express the absence of something, we should do it explicitly.
An Option<T>
does this.
It’s an enum with 2 variants:
Some(T)
if there is somethingNone
if there is nothing
Our updated Node
struct:
The value for next
can be either None
, or Some(Node)
.
Infinite recursion
This doesn’t compile, Rust has trouble with this. The size of a type needs to be known at compile time.
While compiling, Rust tries to figure out the maximum amount of space an instance of that type can take up in memory. That maximum amount of space needs to be finite.
For our Node
type, the process would go like this:
- A
Node
takes up the space required to store ani32
, and an otherNode
. - That other
Node
takes up the spaces required to store ani32
, and yet an otherNode
. - That next
Node
takes up the spaces required to store ani32
, and yet an otherNode
. - Repeat ad infinitum
There’s no stop to it, this goes on forever and a variable of type Node
would take up an infinite amount of space in memory.
It’s like that song by Journey, it goes on, and on, and on, and on…
The Rust compiler error when trying to execute this code is very helpful.
We’ve defined our Node
type, which holds an instance of itself (in next
).
It’s a recursive type, and has a possibly infinite size.
The compiler then suggests to add some indirection. indi-what?
They mean instead of storing the Node
value (of unknown size) directly,
store a pointer to that value.
A Box<T>
is great for this.
It’s a smart pointer that stores data on the stack and the heap.
Nearly all that data is stored on the heap.
The only thing that is stored on the stack is a pointer to that location on the heap.
Because Box
is a smart pointer that implements the Deref
trait,
we can treat it as a regular immutable reference to that data.
That pointer has a fixed, known size, so we no longer have that “infinite size” problem. The data that is possibly infinite in size is stored on the heap now, that’s okay.
Wrapping the Node
in a Box
: